Walrus Audio Fable Granular Soundscape Generator

Walrus Audio Fable Granular Soundscape Generator

In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young – splicing bits..

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Description

In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young – splicing bits of branches from each generation to produce the next line of Treefolk. These new beings keep the lifeblood of all who came before in their new skin. These sounds are in part very old, but in part very new. They are referred to as Fable. Let your storybook adventure grows with the Fable Granular Soundscape Generator. The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds. The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path. Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, organic reverberance; to chaotic, glitchy swarms. So, what exactly is this granular effect and why is it a magical experience when combined with delay? Granular is a digital processing technique of micro-sampling, wherein short samples called grains are read from a delay buffer. In the Fable, players can adjust these grains by manipulating their sampling length, position, and buffer size from which theyre read. They can be played at double or half speed for pitch shift and time stretching effects, play them in reverse, read from multiple positions, and more, in order to achieve different effects. Its a powerful but complex technique and weve created five streamlined programs in the Fable that explore different aspects of its sonic range. I. Reverse Delay into Reverse Granular Program 1 runs a reverse delay into a reverse granular algorithm, in which sampled grains are played backwards. Reversal and re-reversal build up in the feedback paths, creating a complex and organically shifting soundscape. Turn grain size down for long, smooth reversed transients, and grain size up for stuttering reverse glitch madness. II. Forward Delay into Octave Up Granular Program 2 runs a forward delay into an octave-up granular program, in which sampled grains are played at double speed. Swarms of double-speed grains build up in the feedback path for bright and airy cascades of sound. III. Analog Delay into Octave Down Granular Program 3 runs a warm, dark analog-style delay into an octave-down granular program, in which sampled grains are played back at half speed. Slowed down repeats combine with analog-style processing to create deep, thunderous footfalls and thick, murky ambience. IV. Multi-Tap Granular into Multi-Tap Granular (Grain-Verb) Program 4 runs two multi-tap granular algorithms in series, in which multiple samples are played back from each granular buffer simultaneously. Multiple points of sampled sound build upon each other in the feedback paths to create glitchy clouds and unique organic reverberance. Time in this program controls time-stretching of both granular algorithms, changing both the length and tonal character of the granular effect. V. Forward Delay into Randomized Pitch Granular Program 4 runs a forward delay into a randomized pitch granular program, in which each grain is played back at a randomly selected speed and direction, varying between pitched up double speed, pitched down half speed, normal speed, plus forward and reversed playback from grain to grain. Pitch changes with each new grain, so play with the X knob in this program to control the rate of randomized pitch modulation.

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– The Fable is Available in Gray or Black –

Fable Granular Soundscape Generator

In the high woodlands of the north, undiscovered by most inhabitants, there ruled a clan of old, mystic Treefolk. On the first new moon of spring, these Treefolk could be heard grafting limbs to grow their young – splicing bits of branches from each generation to produce the next line of Treefolk. These new beings keep the lifeblood of all who came before in their new skin. These sounds are in part very old but in part very new. They are referred to as… Fable.

ModeMode

OverviewOverview

Two Analog Feedback Paths

The Fable employs two analog feedback paths which allow each program to incorporate a unique mix of affected and unaffected feedback. The two feedback paths interact and build off of each other organically, offering the user a wide array of sounds and behaviors to experiment with.

Controls

Feedback Controls the amount of gain in the first feedback path Regen (Regeneration) Controls the amount of gain in the second feedback path. Mod (Modulation) Controls the amount of modulation applied to the wet signal. Hold down bypass to adjust the modulation rate with the Mod knob. You’ll see the bypass LED flashing at the mod rate when this is active. Release bypass when it’s at the desired rate and the pedal will remember the setting. Mix Controls the amount of wet/dry mix. Fully left = dry. Fully right = wet. X The X knob controls grain size (chopped sample length) of the granular effects. Turn left for long, smooth sampling, and turn right for short, choppy grains. On program 5 this will also affect the rate at which the pitch shift changes in the granular process. Time Controls the delay time and the granular buffer size (length of the buffer from which grains are sampled) Tone Controls filtering of the output signal and feedback loops. A synth style low-pass filter on the output sweeps the full frequency spectrum from deep underwater lows to light high-frequency roll-off, with slight resonance added for an extra satisfying control response. At the top of the control range a subtle high-pass filter is introduced into the feedback paths, great for dialing in glassy repeats and breathy ambient clouds. Tap Tempo Tap to control the time knob parameters: Programs 1, 2, 3, 5 – Control delay time and size of the granular buffer (both set to tapped rate) Program 4 – Control time stretching of the multi-tap granular programs. Dive / Rise Holding down the tap tempo switch will momentarily shift the clock rate of the pedal down or up and will hold it at that rate for as long as the switch is pressed. The direction of the dive can be changed by simply pressing bypass and tap simultaneously. A green LED over tap will indicate Rise is set and a blue LED will indicate that Dive is set. Trails The Fable can run in Trails or No Trails mode. In trails mode, when you turn the pedal off, the reverb / feedback decay dies off naturally. In No Trails mode, the decay is abruptly cut off when you turn the pedal off. The Fable ships with Trails mode on.

  • The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds
  • The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path
  • Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, organic reverberance; to chaotic, glitchy swarms
  • Dimensions: 3.62” x 4.79” x 2.25” including knobs
  • 9VDC, center negative (300mA minimum). The use of an isolated power supply is recommended

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